FRUIT INDEX

Blox Fruits Magnet Fruit Guide: Mechanics, Moves, and Value

Complete guide to the Magnet fruit in Blox Fruits Update 30. Details on Mythical Natural mechanics, Magnetic Power meter, mastery-gated abilities, transformation.

2026-09-22Source-checked snapshot
On this page
  1. Overview
  2. Overview and Availability
  3. Core Mechanics and Magnetic Power
  4. Abilities and Mastery Requirements
  5. Transformed State Details
  6. Trading and Value

Overview

Magnet is a **Mythical Natural-type** Blox Fruit introduced in **Update 30**. The official Roblox experience lists Magnet as an available fruit, and the game advertises its inclusion alongside Sea 1 content. Players can acquire Magnet from the Blox Fruit Dealer for **6,000,000 Beli** or purchase the permanent version for **3,500 Robux**.

The fruit centers on magnetic control and metal-themed attacks. Its kit relies on a **Magnetic Power** meter that enhances base attacks and enables a temporary transformation into a large robot. Because Magnet has mastery-gated abilities, players must level mastery to access the full move set. Trading demand is currently high but volatile; market value differs significantly from the dealer price and fluctuates near launch.

Overview and Availability

Magnet was added to Blox Fruits on September 5, 2026, as part of Update 30. It holds **Mythical** rarity and **Natural** type classification, placing it in the same rarity bracket as fruits like Kitsune, Gravity, and Dragon.

Supply routes include: * **Blox Fruit Dealer:** Rotates through stock at 6,000,000 Beli. Dealers are located in Middletown, Kingdom of Rose, and Port Town. The Advanced Dealer on Mirage Island offers improved Mythical odds. * **Permanent Fruit Shop:** Available for 3,500 Robux via the in-game menu. * **Fruit Gacha and Spawns:** Magnet can appear in the Summer Magnet Gacha (using Magnet Tokens) and spawns under trees as a physical fruit. Magnetized enemies drop tokens during specific windows.

The dealer price represents the fixed entry cost set by Gamer Robot. Player trading markets operate independently, and Magnet's trade value is currently unstable due to its recent release.

Core Mechanics and Magnetic Power

Magnet's gameplay revolves around the **Magnetic Power** meter, which charges by collecting metal scraps. The wiki describes the following mechanical behaviors:

* **Meter Progression:** As the meter fills, the user's mechanical arms grow larger. This visual change corresponds to boosts in M1 attack speed, combo extensions, and damage reduction. * **Transformation:** Filling the meter completely allows the user to transform into a large robot with magnet-themed abilities and passives. * **Flight:** Flight is available in both base form and the transformed state. * **Damage Interaction:** The Magnetic Power meter decreases when the user receives damage. * **Weakness:** While transformed, the fruit takes high damage from Lightning attacks.

Players should note that the transformed state imposes restrictions. Users cannot gain Magnetic Power while transformed, and the state drains rapidly, lasting approximately 10 seconds. Additionally, fighting styles, swords, and guns cannot be used during transformation.

Abilities and Mastery Requirements

Magnet features a mastery-gated move set. The wiki and update showcases list the following abilities. Mastery requirements must be met to unlock each move; early acquisition does not grant the full kit.

- **Scrap Arsenal** — Z — 1 — Good stun, very good hitbox, decent range. Damage is low unless stacked for larger AoE. - **Polarity Drive** — F — 75 — Breaks instinct no matter what. Low cooldown, high range, good mobility. Dash distance is short. - **Magnetic Overcharge** — X — 100 — Large AoE, breaks instinct. Held version deals higher damage. Bad endlag and weird travel time reported. - **Polarizing Drop** — C — 225 — Extremely powerful stun, hyper-armor when held, breaks instinct. Held version suspends user high-midair. - **Maximum Overdrive** — V — — — Decent AoE, breaks instinct. Can soak hits. Takes a long time to transform.**Mechanic Notes:** * **Breaks Instinct:** Multiple abilities are labeled as breaking instinct. The sources state this property but do not define the specific gameplay effect of the label. * **Hyper-Armor:** Polarizing Drop grants hyper-armor when held, making the attack uninterruptible. * **Stun:** Scrap Arsenal and Polarizing Drop are described as providing stun effects. * **M1 Scaling:** Metallic Jabs (M1) deal more damage at higher Magnetic Power stages. Stage 1 damage is reported as very low.

Update-week videos demonstrate these abilities in action, but visible mechanics in creator content should be distinguished from official balance documentation. Live-client verification is required for exact damage values and cooldowns after patches.

Transformed State Details

When the Magnetic Power meter is full, Magnet allows a transformation into a robot form. The wiki outlines distinct pros and cons for this state:

**Transformed Pros:** * Very high damage reduction. * Ability to walk on water. * Increased AoE on attacks. * High jump capability, similar to the Mammoth fruit. * M1 attacks have lower knockback. * Magnetic Overcharge gains hyper-armor when held and deals much higher damage. * Polarizing Drop sends scraps flying when tapped for chip damage; the held version has a massive hitbox.

**Transformed Cons:** * Extremely slow movement speed. * User is locked in place for a split second after landing from a high place. * Cannot use fighting styles, swords, or guns. * Meter drains extremely quickly, limiting duration to roughly 10 seconds. * Takes high damage from Lightning attacks.

Players comparing Magnet should evaluate grinding, mobility, bossing, and PvP performance separately, as the transformation's damage reduction and AoE may value differently across these tasks compared to the mobility restrictions.

Trading and Value

Magnet's trading demand is currently rated **10 out of 10**, indicating high liquidity. However, value ranges are wide, reflecting market volatility near launch.

* **Physical Value:** Trading trackers report a spread between **900M and 1.63B**. This range is significantly wider than settled fruits, which typically sit within 10% across lists. * **Permanent Value:** Trades above physical value, though no settled public figure exists yet. * **Value Multiple:** Market value is approximately 150x to 270x the Beli price, similar to the multiple seen in established top-tier fruits like Dragon.

The wide spread suggests the community has not yet agreed on a stable price. New fruit demand is usually volatile near launch and should not be confused with the official Dealer price. Players are advised to cross-check trading hubs and wait for stabilization before committing high-value trades. Live patches may alter availability or balance; the Roblox experience and Gamer Robot news take precedence for official changes.

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Sources to check

Primary references